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  5. Gibson Env: Real-World Perception for Embodied Agents

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Preprint
en
2018

Gibson Env: Real-World Perception for Embodied Agents

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0 Files

en
2018
DOI: 10.1109/cvpr.2018.00945

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Jitendra Malik
Jitendra Malik

University of California, Berkeley

Verified
Fei Xia
Amir Zamir
Zhiyang He
+3 more

Abstract

Developing visual perception models for active agents and sensorimotor control in the physical world are cumbersome as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we investigate developing real-world perception for active agents, propose Gibson Environment for this purpose, and showcase a set of perceptual tasks learned therein. Gibson is based upon virtualizing real spaces, rather than artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings. The main characteristics of Gibson are: I. being from the real-world and reflecting its semantic complexity, II. having an internal synthesis mechanism "Goggles" enabling deploying the trained models in real-world without needing domain adaptation, III. embodiment of agents and making them subject to constraints of physics and space.

How to cite this publication

Fei Xia, Amir Zamir, Zhiyang He, Alexander F. Sax, Jitendra Malik, Silvio Savarese (2018). Gibson Env: Real-World Perception for Embodied Agents. , DOI: https://doi.org/10.1109/cvpr.2018.00945.

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Publication Details

Type

Preprint

Year

2018

Authors

6

Datasets

0

Total Files

0

Language

en

DOI

https://doi.org/10.1109/cvpr.2018.00945

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